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Underwater Word Hunt

Letters on sinkers or laminated cards are scattered on the pool floor; teams collect them to spell a word.

Stages
Stage 3
Difficulty
Developing
Skills
Aquatic Breathing, Submersion
Equipment
Sinkers
Age
6–12 years
Group size
4–12 swimmers
Time
About 6 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Limit how many swimmers are under at once.
  • No breath-holding competitions.

What it develops

  • Submerge confidently and retrieve objects
  • Breathe out in a controlled way underwater

How to run it

  1. Scatter weighted letter cards or labelled sinkers on the floor.
  2. Give each team a word to spell.
  3. Swimmers take turns going under to find a letter they need and bring it back.
  4. First team to spell their word wins.

Teaching cues

  • Eyes open.
  • Blow out slowly while you search.
  • Come up, breathe, go again.

Make it easier

  • Shallow water and short words.
  • Letters on the steps.

Make it harder

  • Deeper water and longer words.
  • Only one breath per letter.

Common faults

  • Staying under too long searching.
  • Grabbing the first letter they see.

Corrections

  • 'Look, come up, plan, then go.'
  • Remind them the team can help point from above.

Assistant / L1 role

  • Supervise the search zone in the water, making sure only one swimmer per team is under at a time.

Helps with