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Push of War

Two swimmers hold opposite ends of one float and kick against each other – whoever kicks best pushes their partner back.

Stages
Stage 3
Difficulty
Developing
Skills
Front Kick, Coordination
Equipment
Float
Age
6–14 years
Group size
2–12 swimmers
Time
About 4 minutes
In a lesson
Introduction / Warm-up, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Pairs of similar size; floats soft and held low so heads don't clash.

What it develops

  • Kick on the front, back and side
  • Keep a flat, horizontal body position

How to run it

  1. Pairs hold opposite ends of one float, bodies stretched out behind.
  2. On 'Go!', both kick to push the float towards their partner.
  3. Play for 10 seconds; the pair with more ground gained wins the round.
  4. Discuss which kicks were strongest.

Teaching cues

  • Long body behind you.
  • Kick from your hips.
  • Small fast kicks.

Make it easier

  • Shorter rounds.
  • Face out.

Make it harder

  • Face in with bubbles, breathing to the side.
  • Longer rounds.

Common faults

  • Legs dropping to walk on the floor.
  • Big bent-knee kicks.

Corrections

  • Feet touching the floor loses the round.
  • 'Quiet fast feet beat noisy kicks.'

Assistant / L1 role

  • Referee one pair at a time, pointing out whose legs are straightest.

Helps with