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Octopus Tag

Tagged swimmers become octopus arms that stay put and reach out – crossers must swim a chosen route to avoid them.

Stages
Stage 3
Difficulty
Beginner
Skills
Water Confidence, Forward Travel, Front Crawl
Equipment
None
Age
6–12 years
Group size
6–16 swimmers
Time
About 6 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Keep tags gentle and above the water.

What it develops

  • Swim about 10 metres on the front

How to run it

  1. One swimmer starts as the octopus in the middle.
  2. The rest swim across when the octopus calls 'Swim!'.
  3. Tagged swimmers stay where they were caught and become octopus arms, reaching but not moving.
  4. Last swimmer untagged becomes the new octopus.

Teaching cues

  • Pick your gap.
  • Swim, don't walk.
  • Keep your head down.

Make it easier

  • Crossers can use a float.
  • Swim on the front or back – any stroke.

Make it harder

  • Specify a stroke for each crossing.
  • Longer crossing.

Common faults

  • Walking on the floor.
  • Waiting at the wall too long.

Corrections

  • Walkers are automatically tagged.
  • Countdown from five before each crossing.

Assistant / L1 role

  • Be the referee on one side, spotting walkers and keeping crossings fair.

Helps with