Home › Stage 6

Five Good Strokes

Quality over distance: swimmers build to five butterfly strokes with good rhythm, stopping as soon as technique breaks.

Stages
Stage 6, Stage 7
Difficulty
Advanced
Skills
Butterfly, Stroke Efficiency
Equipment
None, Short Fins
Age
9–99 years
Group size
1–12 swimmers
Time
About 5 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Butterfly is tiring – allow full rests.

What it develops

  • Butterfly with two-kick rhythm and forward breathing
  • Improve stroke efficiency on all strokes
  • Efficient butterfly for a short distance
  • Keep technique and stroke count as distance increases

How to run it

  1. Swim butterfly; stop the moment the rhythm or recovery breaks.
  2. Count your good strokes.
  3. Rest, then try to add one more good stroke.
  4. Record your best.

Teaching cues

  • Good strokes only.
  • Keep the rhythm.
  • Stop when it breaks.

Make it easier

  • Three good strokes with fins.
  • Single-arm good strokes.

Make it harder

  • Ten good strokes.
  • Five good strokes into a turn.

Common faults

  • Carrying on with a broken stroke.
  • Rushing to add more.

Corrections

  • Celebrate stopping in time.
  • Rest longer between tries.

Assistant / L1 role

  • Count 'good strokes' for one swimmer and tell them when the stroke broke.

Helps with