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Sculling Shapes Relay

A relay where each leg uses a different scull – head-first, feet-first, canoe – with points for control, not speed.

Stages
Stage 5, Stage 6, Stage 7
Difficulty
Developing
Skills
Sculling
Equipment
Noodle
Age
7–14 years
Group size
6–16 swimmers
Time
About 6 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Separate lanes; swimmers travelling on their backs need clear space.

What it develops

  • Scull with control in different positions
  • Scull and tread water with control
  • Tread water and scull efficiently for longer

How to run it

  1. Teams line up; cards show the scull for each leg.
  2. Swimmers scull a short distance using the named scull.
  3. Judges award a point for keeping the body flat and still.
  4. Rotate so everyone tries each scull.

Teaching cues

  • Right scull, right shape.
  • Small hands.
  • Stay flat.

Make it easier

  • Head-first scull only.
  • Noodle support.

Make it harder

  • Add torpedo scull.
  • Change scull halfway without stopping.

Common faults

  • Kicking to cheat.
  • Big splashing hands.

Corrections

  • Noodle between the knees stops kicking.
  • Points for control only.

Assistant / L1 role

  • Judge one lane for body position and legs still.

Helps with