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Butterfly Quality Ladder

Swim 3, 5, then 7 strokes of butterfly, moving up only when the strokes still look good – quality over quantity.

Stages
Swimming – Stage 10
Difficulty
Advanced
Skills
Butterfly, Stroke Efficiency
Equipment
None, Short Fins
Age
9–99 years
Group size
2–16 swimmers
Time
About 6 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Allow rests between goes; butterfly fatigue can make swimmers swallow water.

What it develops

  • Butterfly with consistent rhythm and breathing

How to run it

  1. Swimmers swim three strokes of butterfly, then easy front crawl or backstroke to finish the width.
  2. If the three strokes kept two kicks, a low breath and a clear recovery, they move up to five strokes.
  3. Then seven strokes – or stay at the current rung and improve it.
  4. Partners judge each go with a simple thumbs-up or 'not yet'.

Teaching cues

  • Every stroke the same.
  • Two kicks per stroke.
  • Stop at good, not at tired.

Make it easier

  • Start the ladder at two strokes; use short fins if your pool allows.

Make it harder

  • Add a turn at the wall and keep the rhythm into the next length.
  • Breathe every two strokes on the top rung.

Common faults

  • Stroke falls apart in the last two strokes.
  • Kick count drops to one.

Corrections

  • 'Stay on the rung that looks good – that's progress.'
  • 'Kick in, kick out.'

Assistant / L1 role

  • Act as judge for one lane, giving only 'thumbs up' or 'not yet' as agreed, and tell the teacher who moved up a rung.

Helps with