Personal Technique Goal Card
Each swimmer picks one technique goal, swims a short test, practises with a chosen drill, and re-tests – owning their own improvement.
- Stages
- Swimming – Stage 9, Swimming – Stage 10
- Difficulty
- Developing
- Skills
- Coordination, Stroke Efficiency
- Equipment
- None
- Age
- 9–99 years
- Group size
- 1–16 swimmers
- Time
- About 8 minutes
- In a lesson
- Skill Development 1, Skill Development 2, Recap / Safe Exit
- Shared by
- SwimShare Resource
Safety notes
- Keep cards in a waterproof sleeve or on a poolside board away from the edge.
What it develops
- Use stroke count and tempo to swim efficiently
- Set and review personal technique challenges
How to run it
- Swimmers choose one goal from a short list (e.g. breathe every three, fewer strokes, two-kick butterfly, tighter streamline).
- Test: swim a width or length and record the starting score (count, rating or partner judgement).
- Practise for a few minutes with a drill the teacher suggests for that goal.
- Re-test and record; swimmers keep the card to revisit next lesson.
Teaching cues
- One goal at a time.
- Test, practise, re-test.
- Small improvements count.
Make it easier
- Teacher chooses the goal with the swimmer.
Make it harder
- Swimmers set a two-week goal and plan their own practice.
Common faults
- Choosing too many goals.
- Practising a drill without linking it to full stroke.
Corrections
- 'Pick the one that would help most.'
- 'Finish every drill width with full stroke.'
Assistant / L1 role
- Help swimmers write their scores on the cards and keep cards organised at the poolside station.