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Personal Technique Goal Card

Each swimmer picks one technique goal, swims a short test, practises with a chosen drill, and re-tests – owning their own improvement.

Stages
Swimming – Stage 9, Swimming – Stage 10
Difficulty
Developing
Skills
Coordination, Stroke Efficiency
Equipment
None
Age
9–99 years
Group size
1–16 swimmers
Time
About 8 minutes
In a lesson
Skill Development 1, Skill Development 2, Recap / Safe Exit
Shared by
SwimShare Resource

Safety notes

  • Keep cards in a waterproof sleeve or on a poolside board away from the edge.

What it develops

  • Use stroke count and tempo to swim efficiently
  • Set and review personal technique challenges

How to run it

  1. Swimmers choose one goal from a short list (e.g. breathe every three, fewer strokes, two-kick butterfly, tighter streamline).
  2. Test: swim a width or length and record the starting score (count, rating or partner judgement).
  3. Practise for a few minutes with a drill the teacher suggests for that goal.
  4. Re-test and record; swimmers keep the card to revisit next lesson.

Teaching cues

  • One goal at a time.
  • Test, practise, re-test.
  • Small improvements count.

Make it easier

  • Teacher chooses the goal with the swimmer.

Make it harder

  • Swimmers set a two-week goal and plan their own practice.

Common faults

  • Choosing too many goals.
  • Practising a drill without linking it to full stroke.

Corrections

  • 'Pick the one that would help most.'
  • 'Finish every drill width with full stroke.'

Assistant / L1 role

  • Help swimmers write their scores on the cards and keep cards organised at the poolside station.