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Easy, Steady, Strong

Swim the same distance at three effort levels and learn what each feels like – easy, steady and strong (never all-out) – so swimmers can choose a pace on purpose.

Stages
Swimming – Stage 9, Swimming – Stage 10
Difficulty
Developing
Skills
Endurance & Pace
Equipment
Pace Clock
Age
9–99 years
Group size
1–16 swimmers
Time
About 6 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • No all-out sprints; allow rest between lengths.

What it develops

  • Hold an even pace over repeated swims
  • Plan and control pace for a longer swim

How to run it

  1. Swim one length easy (could chat), one steady (breathing harder but in control) and one strong (working, technique still good).
  2. Note the time or stroke count for each.
  3. Discuss which effort you could keep going for five minutes.
  4. Teacher calls an effort at random for the next three lengths; swimmers show it.

Teaching cues

  • Strong is not sprint.
  • Technique first at every effort.
  • Know how each pace feels.

Make it easier

  • Use widths and two efforts only.

Make it harder

  • Swimmers predict their time for each effort.
  • Hold 'steady' for a longer continuous swim.

Common faults

  • Strong becomes thrashing.
  • Easy and steady look the same.

Corrections

  • 'Strong but smooth.'
  • 'Easy means you could swim it all day.'

Assistant / L1 role

  • Call the effort for each length as swimmers set off, following the teacher's random order, and note times on the whiteboard.

Helps with