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Every-Stroke Turn Circuit

A rotating circuit of the turn for each stroke – touch turns for breaststroke and butterfly, tumble for front crawl, backstroke turn with flags – so every wall is practised.

Stages
Swimming – Stage 10
Difficulty
Advanced
Skills
Streamlining, Turns
Equipment
None
Age
9–99 years
Group size
2–16 swimmers
Time
About 8 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Tumble and backstroke turns only in adequate depth; stagger swimmers so only one approaches a station at a time.

What it develops

  • Link strokes in individual medley order
  • Starts, turns and finishes as part of a swim

How to run it

  1. Set four stations along the wall, one per stroke (or rotate strokes in one lane).
  2. Swimmers swim in from about 10 metres, turn using the correct turn for that stroke, and push off into streamline.
  3. After two goes, they move to the next station.
  4. Finish with a short swim that includes two different turns.

Teaching cues

  • Right touch for the stroke.
  • Turn tight, feet high on the wall.
  • Streamline before you swim.

Make it easier

  • Use open turns for every stroke.

Make it harder

  • Add the finish touch on the last wall.
  • Hold a stroke count into each turn.

Common faults

  • One-hand touch on breaststroke or butterfly.
  • Backstroke swimmers lose count of strokes from the flags.
  • Push-off without streamline.

Corrections

  • 'Two hands for breast and fly.'
  • 'Flags, count, turn.'
  • 'Push, squeeze, glide.'

Assistant / L1 role

  • Supervise one station, confirming it is clear before each swimmer approaches and reminding them which turn the station uses.

Helps with