Home › Water Polo – Stage 10

Drive and Receive

An attacker swims a quick 'drive' towards goal to get free of a defender, then turns to receive a pass – learning to create space by moving.

Stages
Water Polo – Stage 10
Difficulty
Advanced
Skills
Receiving, Water Polo Movement, Game Awareness
Equipment
Water Polo Ball, Goals or Targets
Age
9–99 years
Group size
3–14 swimmers
Time
About 6 minutes
In a lesson
Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • No contact; shots only at an empty goal or target.

What it develops

  • Accurate passing under light pressure
  • Simple attacking ideas: space, movement and support

How to run it

  1. Attacker starts beside a passive defender, five metres from a target.
  2. On 'drive', the attacker swims head-up hard for three strokes towards the target, then eggbeaters up and shows a hand.
  3. Passer passes to the hand; attacker shoots or passes back.
  4. Rotate roles; progress to a defender who follows (no contact).

Teaching cues

  • Explode for three strokes.
  • Stop high and show a hand.
  • Receive, then decide.

Make it easier

  • No defender; slower drive.

Make it harder

  • Defender actively follows; attacker can change direction once.

Common faults

  • Drive too slow to get free.
  • Attacker stops low and can't receive.

Corrections

  • 'Short, sharp, head-up strokes.'
  • 'Sit up tall and ask for it.'

Assistant / L1 role

  • Feed passes to the driving attacker at the moment they show a hand.

Helps with