Diving Mini-Routine
Swimmers plan and perform three entries in order – e.g. pencil jump, tuck jump, and their current dive progression – with safe surfacing between each.
- Stages
- Diving – Stage 10
- Difficulty
- Advanced
- Skills
- Jump Entry, Diving Safety, Diving Entry
- Equipment
- None
- Age
- 9–99 years
- Group size
- 1–12 swimmers
- Time
- About 8 minutes
- In a lesson
- Skill Development 2, Game / Consolidation
- Shared by
- SwimShare Resource
Safety notes
- Head-first entries only into water deep enough under the pool's diving policy and only at the progression the teacher has approved; one at a time; area checked clear.
What it develops
- Link entries, shapes and surfacing in a short sequence
- Explain and apply diving safety rules
How to run it
- Each swimmer chooses three entries they can do with control (head-first only where depth allows and the teacher has approved their progression).
- Write the order on a card.
- Perform the three entries one after another, with the clear water check and swim-away each time.
- Get feedback from the teacher or a partner on the best and weakest entry.
Teaching cues
- Plan it, then perform it.
- Same safety routine every entry.
- Control in every entry.
Make it easier
- Two feet-first entries only.
Make it harder
- Add a half-turn jump.
Common faults
- Rushing between entries.
- Choosing entries beyond current level.
Corrections
- 'Reset and check before each one.'
- 'Choose what you can do well.'
Assistant / L1 role
- Hold each swimmer's card and remind them of the next entry when they climb out.