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Spy on the Side

Swimmers 'spy' on the teacher walking alongside by turning to breathe – a game that fixes lifting the head forwards.

Stages
Stage 3, Stage 4
Difficulty
Developing
Skills
Aquatic Breathing, Front Crawl, Front Crawl Breathing
Equipment
None, Float
Age
6–12 years
Group size
1–8 swimmers
Time
About 5 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Walk slowly so the swimmer doesn't rush.

What it develops

  • Breathe out in a controlled way underwater
  • Swim about 10 metres on the front
  • Show early actions for all four strokes
  • Swim front crawl with side breathing

How to run it

  1. Swimmers swim front crawl (or kick) across the width.
  2. The teacher walks along the side holding up fingers.
  3. Each breath, swimmers turn their head to spy how many fingers are showing.
  4. At the wall, they report the numbers they saw.

Teaching cues

  • Turn to spy.
  • One eye in, one eye out.
  • Bubbles out under the water.

Make it easier

  • Kick with a float and spy.
  • Stop at the wall to report after each breath.

Make it harder

  • Spy on both sides (a second person on the other side).
  • Breathe every three strokes.

Common faults

  • Lifting the head forwards.
  • Stopping to breathe.

Corrections

  • If they see the far wall, they lifted – turn instead.
  • Slow the stroke down.

Assistant / L1 role

  • Be the spy target, walking alongside and changing the finger count on each breath.

Helps with