Stage 4 swimming activities
Recognisable strokes: developing front crawl, backstroke and breaststroke technique, early dolphin kick and butterfly movement, sculling, treading water and stronger aquatic skills.
Swim England Learn to Swim · 81 activities.
Outcomes
- Swim front crawl with side breathing
- Swim backstroke with a recognisable arm action
- Show an effective breaststroke leg action
- Show breaststroke arms linked with breathing
- Show dolphin kick and early butterfly movement
- Push and glide in a tight streamline
- Scull to support and to travel
- Tread water for a short time
- Submerge with controlled breathing out
- Enter the water in different ways and return to the side
- Build continuous swimming distance
- Know how to stay safe and help others safely
Activities
- Back Rocket – A streamlined push and glide on the back with arms stretched above the head – the starting position for backstroke.
- Backstroke Windmills – Swimmers kick on their back and add one arm at a time, lifting it straight up and over like a windmill.
- Body Wave Glide – From a streamlined glide, swimmers make a gentle wave from chest to toes – the movement that drives dolphin kick and butterfly.
- Bubble Trails – Swimmers leave a continuous trail of bubbles behind them as they travel – breathing out while moving, not just standing still.
- Butterfly Arms Walk – Swimmers walk in waist-to-chest-deep water practising butterfly arms – the keyhole pull and low swinging recovery.
- Catch-Up Crawl – One hand waits on a float until the other arm catches up – slows front crawl down so swimmers can feel each part.
- Coach Says – A 'Simon Says' for older swimmers using technical commands – 'Coach says six-kick switch' – a lively warm-up that revises drills.
- Corkscrew Glide – Swimmers roll a full turn during a streamlined glide – rotating while staying long and travelling straight.
- Cup on Forehead – A small floating toy balanced on the forehead while kicking on the back – it only stays put if the head stays still.
- Deep Water Confidence Ladder – A step-by-step route into deep water: hold the wall, let go for a count, turn and swim back – each rung builds trust.
- Deep Water Jump and Tread – Jump into deep water, surface, tread for a count, then swim back to the side – entries and survival combined.
- Distance Ladder – Swimmers climb a ladder of distances without buoyancy aids – 3, 5, 7 and 10 metres – building stamina and independence.
- Dolphin Dives – Swimmers porpoise over and under a noodle like dolphins, feeling the head-first wave movement that butterfly uses.
- Dolphin Kick on the Side – Dolphin kick lying on the side with one arm extended – swimmers can breathe easily and feel the kick go forwards and backwards.
- Dolphin on the Back – Dolphin kick on the back with arms by the sides – swimmers can breathe freely while learning the undulating kick.
- Double-Arm Backstroke – Both arms recover and pull together – a balanced way to feel straight arms and entry width before alternating.
- Duck Dive for Treasure – Swimmers learn a head-first surface dive to reach sinkers on the pool floor instead of just crouching down.
- Duck Feet – Swimmers practise 'duck feet' – flexed and turned out – so their breaststroke kick pushes water instead of slicing through it.
- Easy Choice Swim – Easy continuous swimming on a stroke of the swimmer's choice – a warm-up or calm finish that builds distance without pressure.
- Eleven and One – Imagine a clock above the head: the left hand enters at eleven and the right at one – fixes entries too wide or too narrow.
- Entry Menu – Swimmers choose the right entry for the depth – step, slide, jump, crouch fall – and explain their choice.
- Eyes on the Line – Swimmers keep their eyes on the line on the pool floor – a steady, low head gives a flat body and higher legs.
- Feet-First Scull – On the back, swimmers change their hand angle to travel feet-first – real control of sculling rather than flapping.
- Feet-First Surface Dive – From treading water, swimmers push down with the hands and sink feet-first with a streamlined body to reach the floor.
- Flags to Wall – Swimmers count their backstroke strokes from the flags (or a marker) to the wall so they never bump their head.
- Float to Rest Positions – Swimmers try different ways to float and rest – star, vertical, tucked (HELP position) – and discuss when each helps.
- Float to Survive – Swimmers learn to rest in a back star float for 30 seconds or more, with small hand movements to stay balanced.
- Focus Point Swim – Each length has one focus – head, kick, reach, breathing – so swimmers practise thinking about their own technique.
- Frog Kick at the Wall – Holding the wall, swimmers learn the breaststroke kick: heels up, feet out, kick round and together.
- Frog Legs on Back – Breaststroke kick on the back, holding a float on the tummy, so swimmers can see their feet turn out.
- Froggy Hops Across – Swimmers cross the pool with a float using breaststroke kicks, counting their 'hops' – fewer hops means a better kick.
- Glide, then Engine On – Swimmers glide first, then 'switch on the engine' with a kick when the glide slows – linking glide and kick without losing shape.
- Heart-Shape Arms – Breaststroke arms that draw a small heart in front of the shoulders – stops pulling too far back.
- Heel Touch Kick – On the back, swimmers recover their heels to touch their fingertips – keeps the knees low and the feet turned out.
- Jump and Turn – Swimmers jump in, turn straight back to face the wall and swim to it – the essential safety habit after any entry.
- Keep the Engine Running – A partner watches the swimmer's feet: the legs must keep kicking while the arms work – fixes kicks that stop when arms start.
- Kick and Breathe Sideways – Kicking with a float, swimmers turn the head to the side to breathe instead of lifting it – the first step to front crawl breathing.
- Kick and Hold – A breaststroke kick followed by a held streamline glide – teaches swimmers that the glide is part of the stroke.
- Kick Tempo Changes – Swimmers switch between slow, long kicks and fast, small kicks on the back and front – they feel the kick coming from the hip.
- Mermaid Tails – Legs together like a mermaid's tail, swimmers wiggle through the water with a dolphin kick.
- Noodle Crawl – A noodle under the chest keeps the body high so swimmers can focus on front crawl arms and breathing.
- One Goggle In – Holding the wall, swimmers turn to breathe with one goggle staying in the water – fixes lifting the head forwards.
- Press the T – Swimmers gently press their chest (the 'T' across the shoulders and down the breastbone) into the water to bring the hips up.
- Pull and Peek – Breaststroke arms with a small forward breath as the hands sweep in – linking arm action and breathing without lifting too high.
- Pull, Breathe, Kick, Glide – The breaststroke timing progression: arms first, breathe, then kick, then glide – built step by step to full stroke.
- Push the Wall Away – Technique practice for a strong, clean wall push-off on the front and back – the foundation of every glide.
- Safe Relay Changeovers – Teams practise safe relay takeovers – wait until the incoming swimmer touches, enter safely, move away from the wall.
- Sculling Boat Race – A head-first race on the back using hands only – builds sculling propulsion and a flat back position.
- Sculling Circles – Floating on the back, swimmers use only their hands to spin slowly in a circle – learning how sculling supports and moves the body.
- Side Kick Breathing – Kicking on the side with one arm extended; the face rolls down and back to the side – the easiest way to learn to breathe without lifting.
- Side Kick Surfing – Swimmers kick lying on their side with the lower arm stretched out – body balance and a kick that works in any position.
- Side Push-Off – Push off on the side and rotate to the front during the glide – the push-off used after open and tumble turns.
- Silent Kick Challenge – Kick as effectively as possible with as little splash as possible – fast, small kicks from the hip beat big, noisy ones.
- Single-Arm Backstroke – One arm works while the other rests by the side – isolates a straight recovery and an entry in line with the shoulder.
- Single-Arm Butterfly – One arm does butterfly while the other stays extended in front – timing the kick with the arm and breathing without the effort of full stroke.
- Single-Arm Front Crawl – One arm works while the other stays extended in front – isolates the arm action and breathing to the working side.
- Slow Leak – Swimmers let air out slowly through the nose underwater, like a slow puncture – the exhale they will need for strokes.
- Soldier Kicks – Kicking on the back without equipment, arms by the sides like a soldier – a steady, flat backstroke kick.
- Spy on the Side – Swimmers 'spy' on the teacher walking alongside by turning to breathe – a game that fixes lifting the head forwards.
- Stay Upright Challenge – In water just too deep to stand, swimmers stay upright using sculling hands and cycling legs – an early step towards treading water.
- Stop at the Top – Swimmers pause each arm straight up at the top of the recovery to check it is straight, thumb-first turning to little-finger-first.
- Streamline Dolphin with Forward Breath – Streamlined dolphin kick on the front, breathing with a low forward lift – rhythm and breathing without the arms.
- Streamlined Back Kick – Back kick with arms locked in a streamline above the head – a long, high body position and a steady kick from the hip.
- Streamlined Front Kick – Front crawl kick with arms locked in a streamline – builds a long, flat body and a kick that starts at the hip.
- Stroke Bingo – Bingo cards with skills and strokes – swimmers complete a row by performing each skill correctly.
- Stroke Detective – Pairs take turns as 'detectives' watching a partner swim with a simple checklist, then give one clue to improve.
- Stroke Switch Relay – Each relay leg uses a different stroke or kick, so swimmers practise switching between skills under light pressure.
- Swim and Scull Circuit – Stations around the pool – scull head-first, tread water, tub turn, float – swimmers rotate every minute.
- Swim Passport – A personal distance log: each lesson swimmers add continuous distance while keeping a technique 'stamp' – distance with quality.
- Swim, Stop, Float – Swim a set distance, roll onto the back to float and recover, then carry on – teaches swimmers to rest without standing.
- Symmetry Check – Kicking breaststroke on the back so swimmers can see both feet do exactly the same thing – the fix for a scissor kick.
- T-Shirt Swim – Swimmers float and swim wearing a T-shirt to discover how clothing changes swimming – real-life water safety.
- Technique Relay – A team relay where points are awarded for technique points the teacher calls – fast swimmers with poor technique don't win.
- Technique Treasure Hunt – Cards around the pool edge each hold a technique task; swimmers find a card, do the task well and collect a treasure token.
- Throw a Float – From poolside, swimmers throw a float to a partner in the water, who grabs it and kicks back – rescue without getting in.
- Thumbs Up, Pinkies In – A simple rhyme for backstroke hands: thumb leaves the water first, little finger enters first.
- Tight Streamline Test – Pairs check each other's streamline – locked hands, squeezed ears, pointed toes – then test it on front, side and back push-offs.
- Train Tracks – Hands enter the water on two imaginary train tracks in line with the shoulders – stops crossing over and keeps swimming straight.
- Tread and Talk – Swimmers tread water while answering questions or playing a word game – they learn to stay relaxed long enough to talk.
- Treading Water Basics – Upright in deep water with a noodle, swimmers learn slow cycling legs and flat sculling hands – then gradually loosen the noodle.
- Tub Turn – Sitting in a 'tub' (knees tucked, shins on the surface), swimmers scull to spin round – great for control and confidence.