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Stroke Bingo

Bingo cards with skills and strokes – swimmers complete a row by performing each skill correctly.

Stages
Stage 4, Stage 5
Difficulty
Beginner
Skills
Coordination
Equipment
None, Float
Age
6–12 years
Group size
4–16 swimmers
Time
About 6 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Deep-water squares only for swimmers cleared for deep water.

What it develops

  • Build continuous swimming distance
  • Swim continuously at a steady pace

How to run it

  1. Give each swimmer (or pair) a bingo card: 'width of backstroke', '5 breaststroke kicks', 'tread 10 secs'.
  2. Swimmers choose squares and perform them.
  3. The teacher initials a square only if it's done well.
  4. First to complete a row shouts 'Bingo!'

Teaching cues

  • Choose, swim, check.
  • Do it well.
  • Complete a row.

Make it easier

  • Easier squares; floats allowed.
  • Work in pairs.

Make it harder

  • Full card.
  • Harder squares like 'tumble turn'.

Common faults

  • Rushing squares.
  • Crowding the teacher.

Corrections

  • Only initial well-done squares.
  • Assistant helps sign cards.

Assistant / L1 role

  • Sign squares for half the group and watch the quality of each skill.