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Stroke Detective

Pairs take turns as 'detectives' watching a partner swim with a simple checklist, then give one clue to improve.

Stages
Stage 4, Stage 5, Stage 6, Stage 7
Difficulty
Developing
Skills
Coordination, Stroke Efficiency
Equipment
None
Age
7–99 years
Group size
2–16 swimmers
Time
About 6 minutes
In a lesson
Skill Development 1, Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Detectives walk – not run – on poolside, or stay in shallow water.

What it develops

  • Build continuous swimming distance
  • Swim with fewer, longer strokes
  • Improve stroke efficiency on all strokes
  • Keep technique and stroke count as distance increases

How to run it

  1. Give each pair a checklist card for the stroke (e.g. 'head still', 'straight recovery', 'feet turn out').
  2. Swimmer A swims a width; detective B walks alongside and ticks what they see.
  3. B gives one clue: 'Your left hand crossed over'.
  4. A swims again using the clue; swap roles.

Teaching cues

  • Look for one thing.
  • One clue only.
  • Swim again with the clue.

Make it easier

  • Checklist with two items.
  • Teacher demonstrates what to look for.

Make it harder

  • Detective chooses a drill to fix the fault.
  • Record a clue for each stroke.

Common faults

  • Detectives giving too many comments.
  • Swimmers racing instead of swimming well.

Corrections

  • Only one clue per turn.
  • Remind swimmers it's about technique.

Assistant / L1 role

  • Work with one pair and model how to give a single, specific clue.

Helps with