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Deep Water Jump and Tread

Jump into deep water, surface, tread for a count, then swim back to the side – entries and survival combined.

Stages
Stage 4, Stage 5, Stage 6, Stage 7
Difficulty
Developing
Skills
Water Safety, Jump Entry, Treading Water
Equipment
None, Noodle
Age
7–99 years
Group size
1–8 swimmers
Time
About 5 minutes
In a lesson
Skill Development 1, Skill Development 2
Shared by
SwimShare Resource

Safety notes

  • Deep water: swimmers stay within reach of the wall or a helper, with a noodle or float ready.
  • Check depth before any jump; one swimmer at a time.

What it develops

  • Tread water for a short time
  • Enter the water in different ways and return to the side
  • Know how to stay safe and help others safely
  • Tread water efficiently
  • Controlled entries, including an introduction to diving
  • Use floating and signalling for self-rescue
  • Scull and tread water with control
  • Apply self-rescue and water safety knowledge
  • Tread water and scull efficiently for longer
  • Combine aquatic skills in a sequence
  • Water safety and rescue awareness

How to run it

  1. Check depth and a clear landing area.
  2. Jump in (pencil jump), surface and look for the side.
  3. Tread water for a count of 10.
  4. Swim back and exit.

Teaching cues

  • Pencil jump.
  • Surface, look for the side.
  • Tread, then swim.

Make it easier

  • Slide in instead of jumping.
  • Noodle thrown after surfacing.

Make it harder

  • Tread for 30 seconds and signal.
  • Jump in wearing a T-shirt.

Common faults

  • Panicking on surfacing.
  • Swimming away from the side.

Corrections

  • 'Look for the side as soon as you come up.'
  • Practise treading at the wall first.

Assistant / L1 role

  • Wait near the landing area (not in it) with a noodle ready.

Helps with