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Counter-Attack Swim

On the whistle, defenders switch to attack, swimming head-up to the other end to receive a long pass – practising quick transitions.

Stages
Water Polo – Stage 10
Difficulty
Advanced
Skills
Head-Up Swimming, Shooting, Water Polo Movement
Equipment
Water Polo Ball, Goals or Targets
Age
9–99 years
Group size
2–14 swimmers
Time
About 7 minutes
In a lesson
Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • One swimmer at a time towards the target; nobody in front of the goal.

What it develops

  • Simple attacking ideas: space, movement and support
  • Keep technique going in short games

How to run it

  1. Swimmers start treading in a 'defending' position near one goal.
  2. On the whistle, they swim head-up towards the other end.
  3. The teacher (or a feeder) makes a long pass onto the water ahead of the leading swimmer.
  4. Swimmer collects, dribbles and finishes with a shot at a target.

Teaching cues

  • Turn and go straight away.
  • Head up to see the pass.
  • Collect without stopping.

Make it easier

  • Shorter distance; ball placed on the water.

Make it harder

  • A defender chases from a metre behind (no contact).

Common faults

  • Swimming with the face in and missing the pass.
  • Stopping to pick up the ball.

Corrections

  • 'Look for the ball over your shoulder.'
  • 'Swim onto it and keep going.'

Assistant / L1 role

  • Feed the long passes from poolside when the teacher signals, aiming ahead of the swimmer.

Helps with