Home › Water Polo – Stage 9

Tread and Pass Rounds

Short rounds of treading with ball tasks (hold up, pass, catch, fake) followed by rest – building the legs to stay up while the hands are busy.

Stages
Water Polo – Stage 9, Water Polo – Stage 10
Difficulty
Developing
Skills
Treading Water, Eggbeater, Passing
Equipment
Noodle, Water Polo Ball
Age
8–99 years
Group size
2–16 swimmers
Time
About 6 minutes
In a lesson
Skill Development 1, Skill Development 2
Shared by
SwimShare Resource

Safety notes

  • Deep water competence required; stop any swimmer showing distress. Not an endurance contest.

What it develops

  • Eggbeater to stay high and stable
  • Keep technique going in short games

How to run it

  1. Pairs in deep water with one ball.
  2. Round 1 (30 seconds): pass back and forth.
  3. Round 2: hold the ball up for three seconds before each pass.
  4. Round 3: fake once, then pass. Rest at the wall between rounds.

Teaching cues

  • Legs never stop.
  • Free hand sculls.
  • Rest properly between rounds.

Make it easier

  • 20-second rounds; noodle allowed.

Make it harder

  • 40-second rounds; passes must be dry.

Common faults

  • Legs stop when the ball arrives.
  • Using two hands.

Corrections

  • 'Kick through the catch.'
  • 'One hand only.'

Assistant / L1 role

  • Time the rounds and rests aloud and keep a float ready for anyone who needs it.

Helps with