Half-Turn Jump
Jump out and turn half a circle in the air to land feet-first facing the wall – with a clear, safe distance from the edge.
- Stages
- Diving – Stage 9, Diving – Stage 10
- Difficulty
- Advanced
- Skills
- Rotation, Jump Entry, Body Control
- Equipment
- Floating Toys
- Age
- 9–99 years
- Group size
- 1–12 swimmers
- Time
- About 5 minutes
- In a lesson
- Skill Development 1, Skill Development 2
- Shared by
- SwimShare Resource
Safety notes
- Feet-first only into deep enough water; swimmers must jump well out from the edge – stop anyone who lands close to the wall and return them to quarter turns.
What it develops
- Pike and turning jumps with control
- Jumps with clear shapes and turns
How to run it
- Stand at the edge; check depth and clear water.
- Jump up and well out, turning the head, shoulders and hips to complete a half turn.
- Enter straight and feet-first, now facing the wall at a safe distance.
- Surface, turn and swim to the side away from the entry spot.
Teaching cues
- Jump out first – distance before turn.
- Arms in tight to spin.
- Straight entry.
Make it easier
- Quarter-turn jumps until they're consistent.
Make it harder
- Half turn with arms above the head in a pencil.
Common faults
- Jumping straight up and landing close to the wall.
- Incomplete turn.
Corrections
- 'Jump to the cone, then turn.'
- 'Pull your arms in to turn faster.'
Assistant / L1 role
- Hold a floating target at a safe distance out from the wall and tell the teacher if any swimmer lands closer than it.