Diving: loses shape in the air
Star, tuck or pike shapes are unclear or the swimmer doesn't straighten before entering.
Activities that help
- Entry Shapes Judge Panel – Swimmers take turns as a three-person judging panel scoring jumps on shape, control and entry – learning what good looks like.
- Half-Turn Jump – Jump out and turn half a circle in the air to land feet-first facing the wall – with a clear, safe distance from the edge.
- Jump Sequence Relay – Teams perform a sequence of different feet-first jumps one at a time – pencil, star, tuck, turn – scoring for control and safe exits, not speed.
- Jump, Shape, Straighten – The teacher calls a shape as the swimmer stands ready – star, tuck or pike – and the swimmer must show it and be straight before entering.
- Partner Shape Call – A game: one partner secretly chooses a shape, the jumper performs it, and the partner checks it matches – lots of jumps, lots of fun.
- Pike Reach Jump – Jump up, lift straight legs and reach the hands towards the toes in a pike, then straighten fully before a feet-first entry.
- Poolside Shape Freeze – Dry-land practice on a poolside mat: swimmers freeze in straight, star, tuck and pike shapes on command, building the body awareness needed in the air.
- Quarter-Turn Jump – A straight jump with a quarter turn in the air, landing feet-first facing the side – the first controlled twist.
- Star Jump Entry – Jump out, open into a star shape in the air, then close back to a pencil before entering – the first shape that must be finished before entry.
- Tuck Jump Entry – Jump out, bring the knees to the chest in a tuck, then straighten before entering feet-first.