Home › Diving – Stage 8

Partner Shape Call

A game: one partner secretly chooses a shape, the jumper performs it, and the partner checks it matches – lots of jumps, lots of fun.

Stages
Diving – Stage 8, Diving – Stage 9
Difficulty
Beginner
Skills
Jump Entry, Body Control, Diving Safety
Equipment
None
Age
8–16 years
Group size
2–14 swimmers
Time
About 6 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Feet-first only into deep enough water; the teacher keeps control of the go signal; one jumper at a time per entry point.

What it develops

  • Show straight, star and tuck shapes in jumps
  • Pike and turning jumps with control

How to run it

  1. Pairs: one jumper, one caller standing back from the edge.
  2. Caller whispers a shape (pencil, star, tuck) to the jumper.
  3. Jumper does the clear water check, waits for the teacher's go, jumps and shows the shape.
  4. Caller gives a thumbs-up if it matched and the entry was straight; swap roles.

Teaching cues

  • Clear shape.
  • Straight entry.
  • Wait for the teacher's signal.

Make it easier

  • Pencil and star only.

Make it harder

  • Add quarter turns and pike.

Common faults

  • Rushing because it's a game.

Corrections

  • 'Same safety rules in games.'

Assistant / L1 role

  • Manage the queue at the entry point so only one pair is at the edge at a time.

Helps with