Home › Diving – Stage 9

Jump, Shape, Straighten

The teacher calls a shape as the swimmer stands ready – star, tuck or pike – and the swimmer must show it and be straight before entering.

Stages
Diving – Stage 9, Diving – Stage 10
Difficulty
Developing
Skills
Jump Entry, Body Control
Equipment
None
Age
8–99 years
Group size
2–14 swimmers
Time
About 6 minutes
In a lesson
Skill Development 2, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Feet-first only into deep enough water; clear area; one at a time.

What it develops

  • Pike and turning jumps with control
  • Jumps with clear shapes and turns

How to run it

  1. Swimmer stands ready at the edge after the clear water check.
  2. Teacher calls 'star', 'tuck' or 'pike' just before the go signal.
  3. Swimmer jumps, shows the shape, and straightens before entry.
  4. Partners score: 1 point for the right shape, 1 point for a straight entry.

Teaching cues

  • Listen, then go on the signal.
  • Clear shape.
  • Straight entry every time.

Make it easier

  • Choose from two shapes only.

Make it harder

  • The call comes later, just before the go signal.
  • Add quarter turns to the list of calls.

Common faults

  • Wrong shape under pressure.
  • Not straightening in time.

Corrections

  • 'Picture it before you jump.'
  • 'Straight is the most important point.'

Assistant / L1 role

  • Score the straight entry for each swimmer while the teacher scores the shape.

Helps with