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Jump Sequence Relay

Teams perform a sequence of different feet-first jumps one at a time – pencil, star, tuck, turn – scoring for control and safe exits, not speed.

Stages
Diving – Stage 8, Diving – Stage 9, Diving – Stage 10
Difficulty
Beginner
Skills
Jump Entry, Body Control, Diving Safety
Equipment
None
Age
8–16 years
Group size
4–16 swimmers
Time
About 7 minutes
In a lesson
Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Feet-first only into water deep enough for jumping; the teacher controls every go signal; one jumper at a time.

What it develops

  • Show straight, star and tuck shapes in jumps
  • Pike and turning jumps with control
  • Jumps with clear shapes and turns

How to run it

  1. Teams line up back from the edge; each swimmer is given a jump from the sequence.
  2. One swimmer at a time does the clear water check, performs their jump on the teacher's signal and swims away to the exit.
  3. Judges award a point for the right shape and a point for a safe swim-away.
  4. Teams rotate jumps and repeat.

Teaching cues

  • Same safety routine every time.
  • Clear shape.
  • Swim away for your team-mate.

Make it easier

  • Pencil and star only.

Make it harder

  • Include pike and quarter-turn jumps.

Common faults

  • Rushing because it's a relay.
  • Swimming back under the entry spot.

Corrections

  • 'Points for control, not speed.'
  • 'Clear the landing zone.'

Assistant / L1 role

  • Judge safe swim-aways at the exit side and tell the teacher when the entry area is clear for the next jumper.

Helps with