Jump Sequence Relay
Teams perform a sequence of different feet-first jumps one at a time – pencil, star, tuck, turn – scoring for control and safe exits, not speed.
- Stages
- Diving – Stage 8, Diving – Stage 9, Diving – Stage 10
- Difficulty
- Beginner
- Skills
- Jump Entry, Body Control, Diving Safety
- Equipment
- None
- Age
- 8–16 years
- Group size
- 4–16 swimmers
- Time
- About 7 minutes
- In a lesson
- Game / Consolidation
- Shared by
- SwimShare Resource
Safety notes
- Feet-first only into water deep enough for jumping; the teacher controls every go signal; one jumper at a time.
What it develops
- Show straight, star and tuck shapes in jumps
- Pike and turning jumps with control
- Jumps with clear shapes and turns
How to run it
- Teams line up back from the edge; each swimmer is given a jump from the sequence.
- One swimmer at a time does the clear water check, performs their jump on the teacher's signal and swims away to the exit.
- Judges award a point for the right shape and a point for a safe swim-away.
- Teams rotate jumps and repeat.
Teaching cues
- Same safety routine every time.
- Clear shape.
- Swim away for your team-mate.
Make it easier
- Pencil and star only.
Make it harder
- Include pike and quarter-turn jumps.
Common faults
- Rushing because it's a relay.
- Swimming back under the entry spot.
Corrections
- 'Points for control, not speed.'
- 'Clear the landing zone.'
Assistant / L1 role
- Judge safe swim-aways at the exit side and tell the teacher when the entry area is clear for the next jumper.