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Colour Corners

Each corner of the area has a colour and a way of travelling; swimmers race to the called corner using the right skill.

Stages
Stage 2, Stage 3
Difficulty
Beginner
Skills
Forward Travel, Backward Travel, Front Kick, Back Kick
Equipment
Float
Age
5–11 years
Group size
4–14 swimmers
Time
About 5 minutes
In a lesson
Introduction / Warm-up, Game / Consolidation
Shared by
SwimShare Resource

Safety notes

  • Keep the area in standing depth; watch back travellers who can't see.

What it develops

  • Travel about 10 metres on the front
  • Travel about 10 metres on the back
  • Swim about 10 metres on the front
  • Swim about 10 metres on the back

How to run it

  1. Place a coloured float in each corner and assign a skill: red = front kick, blue = back kick, green = puppy paddle / front crawl, yellow = roll halfway.
  2. Call a colour; swimmers travel to it using that corner's skill.
  3. Teacher checks the skill, not just who gets there first.
  4. Change the skills to match the lesson focus.

Teaching cues

  • Listen for the colour.
  • Use the right skill.
  • Find your space.

Make it easier

  • Smaller area; floats allowed.
  • Only two colours.

Make it harder

  • Add strokes: backstroke, breaststroke legs.
  • Call two colours in a row without stopping.

Common faults

  • Walking to the corners.
  • Swimmers colliding in the middle.

Corrections

  • 'Feet up – walking doesn't count.'
  • Send half the group at a time.

Assistant / L1 role

  • Stand in one corner as a 'checker', sending swimmers back to try again if they used the wrong skill.

Helps with