Stage 2 swimming activities

Growing independence: getting in and out without help, travelling further on the front and back, going fully under, early glides, kicks and rolling between front and back.

Swim England Learn to Swim · 55 activities.

Outcomes

  • Enter the water safely without help
  • Travel about 10 metres on the front
  • Travel about 10 metres on the back
  • Go fully under and pick up an object
  • Blow bubbles with mouth and nose under
  • Float on front and back and return to standing
  • Roll from front to back and back to front
  • Push and glide on the front
  • Push and glide on the back
  • Kick on the front and back
  • Exit the water safely without help
  • Know simple ways to stay safe in water

Activities

  • Across the River Relay – A team relay across a 'river' zone where feet must not touch the floor – everyone gets their feet up and travels independently.
  • Animal Parade – Swimmers travel like different animals, trying out new ways of moving on the front and back.
  • Barrel Roll – Hugging a float on the chest, swimmers roll from their back to their front and back again – the float supports both positions.
  • Boiling Pot – Kicking on the back, swimmers try to make the water at their toes 'boil' with small bubbling kicks.
  • Bubble Orchestra – Swimmers make different bubble 'instruments' with their mouth and nose, learning to control how they breathe out.
  • Bubble Trails – Swimmers leave a continuous trail of bubbles behind them as they travel – breathing out while moving, not just standing still.
  • Captain's Coming – A pool version of the ship game: each command is a skill – scrub the deck, man overboard, lie on deck – done as quickly as possible.
  • Clap and Stand – Swimmers glide on the front and must recover to standing the moment they hear a clap – quick, safe recovery from a glide.
  • Clock Face Turns – Swimmers turn on the spot to face 12, 3, 6 and 9 o'clock, learning to turn their body around in the water with control.
  • Colour Corners – Each corner of the area has a colour and a way of travelling; swimmers race to the called corner using the right skill.
  • Crocodile Chase – When the crocodile snaps, swimmers kick fast with their floats to escape to the wall – short bursts of fast, small kicks.
  • Delivery Boats – Swimmers kick while pushing a float 'boat' carrying a toy, delivering it across the pool without it falling off.
  • Duckling Line – Swimmers follow the 'mother duck' across the pool on their backs, practising steady back travel in a line.
  • Fall In, Float, Shout – A calm rehearsal of what to do after an unexpected fall in: get back to the surface, hold on or float, and call for help.
  • Fingertip Float – A structured way to fade support in a back float: whole hand, two fingers, one fingertip, then none.
  • Fishing Net – Two helpers hold a noodle 'net' across the water; the fish must duck fully under it to escape.
  • Float Countdown – Swimmers set a personal best for how long they can float, front and back – floating is both a skill and a way to rest.
  • Float Kick Relay – Teams race a float across the width by kicking – every swimmer gets a turn to practise a continuous front kick.
  • Glide Target – Swimmers push and glide to reach a floating hoop target, moving it further away as their glide improves.
  • Hold On and Kick to Safety – Swimmers practise the survival habit of grabbing something that floats and kicking it back to the side.
  • Home Base – Swimmers are released a few metres from the wall and make their own way 'home', building confidence to travel without support.
  • Hum and Glide – Swimmers hum steadily through a front push and glide so breathing out becomes part of every glide.
  • Island Hopping – Swimmers travel between floating 'islands' without walking, building independent front and back travel over short distances.
  • Kick Train – Three or four swimmers hold one long noodle and kick together as a train – everyone has to kick to make it move.
  • Knee Tray – Swimmers kick on their back holding a float over their knees – if the knees bump the 'tray', they're bending too much.
  • Listen to the Pool – Swimmers put their ears in and listen for underwater sounds – a gentle way to get comfortable with ears under for back floating.
  • Log Roll Along the Wall – Holding the wall with one hand, swimmers roll from front to back and swap hands – rotation with the wall as a safety net.
  • Musical Floats – Swimmers move around freely; when the music or whistle stops they make the float shape the teacher calls.
  • Noodle Chair Paddle – Sitting in a noodle 'chair', swimmers use their hands to move themselves backwards – an early feel for sculling.
  • Noodle Pillow Back Float – A noodle under the shoulders gives nervous swimmers a supported back float.
  • Noodle Reach – Swimmers learn the most important rescue rule – reach, don't go – by pulling a partner to the wall with a noodle.
  • Noodle Slalom – Swimmers weave in and out of a line of floating noodles, learning to steer while travelling on the front.
  • Obstacle Course – A course that links several skills in a row – enter, travel, go through a hoop, collect a sinker, float and exit.
  • Pass the Parcel – A ball is passed around a circle; whoever holds it when the music stops does the skill written on the next 'layer'.
  • Pool Edge Circuit – A mini circuit of getting out, walking safely and getting back in, repeated so safe exits and entries become automatic.
  • Puppy Paddle – A simple alternating paddle under the water that gives swimmers their first independent arm propulsion on the front.
  • Push the Wall Away – Technique practice for a strong, clean wall push-off on the front and back – the foundation of every glide.
  • Rescue the Teddy – Swimmers travel on the front to rescue a floating toy, then bring it home on their back – combining front and back travel.
  • Rocket Launch – Countdown, blast-off, glide! Swimmers push from the wall in a rocket shape and the teacher watches for a long, thin, still body.
  • Safety Detectives – Swimmers become detectives spotting safety clues around the pool: depth signs, the lifeguard, the steps and the deep end.
  • Sausage Roll – Swimmers roll along the long axis of the body, front to back to front, staying long like a sausage.
  • Seabed Spotter – A memory game: swimmers look underwater at a group of sinkers and try to remember the colours they saw.
  • Sharks in the Shallows – A chase game where the only safe place is floating like a starfish – swimmers must float quickly to avoid the shark.
  • Silent Entry Challenge – Swimmers get in on their own using a controlled swivel entry, aiming to make as little splash as possible.
  • Sinker Ladder – Swimmers retrieve sinkers placed at increasing depths – knee, thigh, then waist – so going fully under builds step by step.
  • Sit on the Bottom – Swimmers breathe out steadily to sink and sit on the pool floor – a clear test of controlled exhalation and relaxed submersion.
  • Space Mission – A themed circuit: launch (glide), orbit (roll), spacewalk (back float), meteor shower (go under) and splashdown (swim home).
  • Star to Rocket – Swimmers float as a star, then squeeze into a rocket shape and push off the floor into a glide – linking floating and gliding.
  • Starfish Constellation – The group floats on their backs in a circle holding hands, making a giant star – shared support for back floating.
  • Streamline Statues – Swimmers move around, then freeze in a perfect streamline when the teacher calls – learning what a streamlined shape feels like.
  • Treasure Chest Relay – Teams swim out, dive for a sinker 'treasure' and bring it back – combining travel and submersion under light pressure.
  • Tummy Treasure – A small floating toy rests on the tummy during a back glide – it only stays on if the body stays flat.
  • Underwater Rock, Paper, Scissors – Pairs play rock, paper, scissors under the water – swimmers must open their eyes and stay under calmly to see who won.
  • Wall Kick Countdown – Holding the wall, swimmers kick with face in for a set count, linking a steady kick with blowing bubbles.
  • Wave Machine – Half the group makes gentle waves while the others float or travel, learning to stay calm when the water isn't flat.